EARTHLink Bumper
ATK:
1400
LINK-2
View:
3226
Link Arrow:
Top
Left
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
Link Bumper — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 52 · Meta: provisional
- Primary role: Combo enabler · Secondary: Material body
Why it scores here
Link Bumper grants a niche battle-phase amplification effect: one additional attack against Link Monsters per Link you control, but only if your monster already attacked a Link Monster and at end of Damage Step. While it fits cleanly into Cyberse shells (appearing consistently across G Golem, Mathmech, and Code Talker decks), the heavy restrictions—blocking all other attacks that turn and requiring opponent Link Monsters—limit its practical impact. It converts an established board into minor incremental damage rather than creating or extending combos, and its conditional nature makes it a tech choice rather than a core engine piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Easily summoned in Cyberse decks (2 Cyberse material is standard), appearing in 6 recent decks with consistent Cyberse partners like Dotscaper and Cynet Mining. (observed) |
| Combo & Conversion | 45 | Text analysis shows it amplifies existing boards rather than generates them—grants 1 extra attack per Link Monster you control, but requires you to have already attacked a Link Monster and restricts all other attacks that turn. (verified) |
| Resource Economy | 30 | Generates no card advantage, GY refuel, or deck thinning; purely a battle effect that trades attacking flexibility for potential damage. (verified) |
| Effect & Interaction | 15 | Provides no removal, negation, disruption, or hand-trap interaction; purely battle-phase offensive amplification with no opponent interaction. (verified) |
| Material Utility | 50 | Reasonable Link body with 1400 ATK; EARTH Cyberse type fits niche uses in Cyberse lines, though low stats make it less attractive as standalone. (inferred) |
| Resilience & Flexibility | 35 | Effect is once-per-turn (some protection) but timing is very specific (end of Damage Step) and activation locks out your other attacks entirely; dead if opponent has no Link Monsters. (verified) |
| Deck-Building Efficiency | 55 | Fits naturally into Cyberse shells without bricking; most decks run 1 copy (observed 1–3 distribution), suggesting it is optional tech rather than core. (observed) |
Calculation
Weight profile: 0.70 Combo enabler. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Enables additional attacks in multi-Link boards (amplifies board extension strategy)
- Fits cleanly into Cyberse shell with natural synergy (Dotscaper, Cynet Mining, Transcode Talker)
- Reasonable summoning cost and Link material role
- Once-per-turn protection against spam
Weaknesses
- Restricts your own attacks heavily—only 1 monster can attack the turn you activate the effect
- Requires opponent to have Link Monsters (meta-dependent dead draw)
- Condition is reactive and specific (end of Damage Step, after your monster attacks a Link Monster)
- Very low ATK (1400) for a Link Monster body
- Generates no advantage; pure amplification, not engine piece
- Optional in most Cyberse decks (appears in only 6 of many possible shells)
Counters / choke points
- Decks without Link Monsters (though rare in modern formats)
- Decks that remove your Link Monsters before Damage Step
- Disruption that negates the monster that attacked
Best use
Battle phase amplification in multi-Link boards. Decks: G Golem, Mathmech, Code Talker, Cyberse. Suggested copies: 1.
Evidence & gaps
- Verified: Card text and summoning requirement: 2 Cyberse monsters (from description); Link rating 2 with Top/Left arrows; EARTH Cyberse attribute (from card properties); Effect is once-per-turn, reactive at end of Damage Step (from description); All other monsters locked out of attacking when effect resolves (from description); Appears in 6 recent decks with consistent archetype/partner alignment (from deck data); Zero combo entries exist in combo data
- Observed: G Golem runs it at 50% inclusion (3 of 6 decks); Mathmech, Code Talker, Cancer at ~16.7% each; Top partners are all Cyberse support cards (Dotscaper, Cynet Mining, Transcode Talker, Mathmech Addition); Average 1.33 copies per deck; distribution is mostly 1 copy, one deck runs 3; 100% of decks run it main deck, 0% side deck (suggests it's either core or tech staple, not flex)
- Inferred: Combo conversion is amplification rather than generation—grants +1 attack per Link Monster, but requires pre-existing board and restricts other attacks; Deck utility is conditional on opponent Link Monster prevalence (meta-dependent); Material utility moderate: 1400 ATK is low for a boss, but EARTH Cyberse fits niche enabler roles; Generic utility within Cyberse (~65) but not universal—only 4 archetypes represented in sample
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify practical amplification scaling No guides supplied — no human context on role or synergy No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 6-deck sample only; may not reflect broader meta Deck sample is small (6 decks) and from 2022–2023; current prevalence unknown No top card ranking data; cannot verify if it is actively played at scale






